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Contents Page
Volume - Inform ATTACK - Main System 
Book - Dressing up the Person Class 
monster
Book - Combat Round Preliminaries 
Chapter - The pressing relation 
Chapter - Setting up the Combat Round 
Chapter - Taking Actions (part I) 
Chapter - Taking Actions (part II) 
weapon
Section - Reset combat variables 
Section - Whether attack modifiers apply 
Section - Attack modifier melee 
Section - Show results of attack roll 
Section - Whether the attack hits 
Section - Report no final damage 
Chapter - Calculating the final damage 
Chapter - Receiving health after a kill 
Book - Standard Combat Actions 
Book - Artificial Intelligence 
Section - Blanking out the Tables 
Chapter - First Stage - Choosing a Person 
Chapter - Second Stage - Choosing a Weapon 
Chapter - Third Stage - Choosing an Action 
Section - Standard select rules 
Section - Calculating the chance to win 
Chapter - Standard attacker AI 
Chapter - General AI definitions 
natural weapon, your natural weapon
Section - Natural weapons as a fallback option 
Section - Reloading and choosing a weapon 
sword
Chapter - The player character 
My teeth
Section - Changing the defaults in Conversation framework 
Section - Changing the defaults in Conversation Suggestions 
Section - Default conversation responses 
Section - I don't want requesting it for and imploring it for 
Section - I want TOPICS after each conversation step 
Section - Changing the defaults of ATTACK 
Section - Responses for standard actions 
Cabin
table, Torpor
black sword, various sundries and oddments
Section - The various sundries and oddments 
dirty plates
manila folders full of useless papers
pieces of string
Section - Beethoven compact disc 
Beethoven compact disc
bottles
stuffed toy
cassettes, Love
teapot
medicine
novels, Inferno
rotting cucumber
trunk
holy water
door of the cabin
window of the cabin
bed
can of beer
boy, boy's natural weapon
Section - Giving the boy the toy 
Section - Giving the boy the medicine 
Section - Boy's default responses 
Section - Boy's first chapter conversation 
reason for his visit, doctors, New Haven, not calling me sir, 'us' he mentioned, 'us' he mentioned's natural weapon, help, boy-doing-here-node
Chapter - First attack - Raven 
raven, raven's natural weapon
List of extensions included (About these
)
Standard Rules
version 2/090402
Plurality by Emily Short
version 6
Basic Screen Effects by Emily Short
version 6
Conversation Package by Eric Eve
version 1
Custom Library Messages by David Fisher
version 27/081005
Conversation Nodes by Eric Eve
version 3
Conversation Suggestions by Eric Eve
version 2
Conversation Responses by Eric Eve
version 2
Conversational Defaults by Eric Eve
version 2
Conversation Framework by Eric Eve
version 5
Epistemology by Eric Eve
version 5
List of named values (About these
)
Situation
player ... person
location
... an object
score
... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day
... a time
darkness witnessed ... something which is either true or false
Current action
noun
... an object
second noun ... an object
person asked
... an object
reason the action failed
... the name of a rule
item described ... an object
Used when ruling on accessibility
person reaching
... an object
container in question ... an object
supporter in question ... an object
particular possession
... thing
Used when understanding typed commands
player's command
... a snippet
matched text ... a snippet
number understood
... a number
time understood ... a time
topic understood ... a snippet
truth state understood ... something which is either true or false
current item from the multiple object list ... an object
Presentation on screen
command prompt
... some text
left hand status line
... some text
right hand status line ... some text
listing group size ... a number
Verbs
prior named noun
... thing
Spacing and Pausing
Status bar table
... the name of a table
Right alignment depth
... a number
Global Variables
node-timer
... a number
next-scheduled-node
... convnode
conversed-this-turn
... something which is either true or false
Abbreviated commands for addressing the current interlocutor
current interlocutor
... person
Greeting
Greeting type
... protocol type
Saying Goodbye
Farewell type
... protocol type
Global Variables
sugg-list-ask
... a list of
sugg-list-tell
... a list of
sugg-list-other
... a list of
suggest-on-greeting
... something which is either true or false
Topic-request
... protocol type
Library Message values
main object
... an object
secondary object
... an object
numeric amount
... a number
library-message-id
... library message id
before library messages rule
... the name of a rule
after library messages rule
... the name of a rule
library message tense
... tense
library message grammatical number
... grammatical number
library message person
... grammatical person
library message gender
... gender
Altering messages
libmsg_3ps_changed
... a number
Miscellaneous decision rules
libmsg-was-empty
... a number
Saying things
numbers boolean
... something which is either true or false
global actor
... person
Global variables
first dummy
... a number
second dummy
... a number
third dummy
... a number
fourth dummy
... a number
Run the Combat
fight consequences variable
... something which is either true or false
Striking a blow
global attacker
... person
global defender
... person
global attacker weapon
... weapon
global defender weapon
... weapon
to-hit roll
... a number
to-hit modifier
... a number
damage
... a number
damage modifier
... a number
final damage
... a number
global flavour text boolean
... something which is either true or false
Useful variables
Stored_row
... a number
Stored_person
... person
Stored_weapon
... weapon
Stored_action
... a stored action
Rulebook
found-a-target boolean
... something which is either true or false
Calculating the chance to win
chance-to-win
... a number
Feelings
current feeling
... feeling
I want TOPICS after each conversation step
not-suggest boolean
... something which is either true or false
Boy
fever boolean
... something which is either true or false
medicine given boolean
... something which is either true or false
bloodlettings
... a number
protocol type understood ... protocol type
library message id understood ... library message id
tense understood ... tense
grammatical number understood ... grammatical number
grammatical person understood ... grammatical person
gender understood ... gender
letter case understood ... letter case
hostility understood ... hostility
combat state understood ... combat state
react state understood ... react state
task understood ... task
feeling understood ... feeling
List of Tables (About tables
)
Library Card (About library cards:
)
| Story title | To bitter business bound |
| Story author | Victor Gijsbers |
| Story headline | An Interactive Fiction |
| Story genre | Fiction |
| Release number | 1 |
| Story creation year | (This year) |
| IFID number | FD936318-F6EA-11DD-8209-0013D44E7D6C |
| Story description | None |
Story file format:
Glulx
In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.